Ahh, King’s Quest. Thanks to DOSBOX and a little bit of help from a front end (DFend) and I’m up and running with a beautiful PC speaker representation of Greensleeves. Thanks Sierra!
So, here’s the first thing you’ll see when you start your game. That’s you, Sir Graham, in his jaunty traveling hat. You’re in the Kingdom of Daventry. Seems like a nice enough, pleasant sort of place. Nice castle, with a moat, and even alligators to help keep the peace. First things first, I wanted to go and see who was in the castle. I’m assuming it’s the King, who’s going to give me a clue as to what I’m supposed to be doing. It’s been long enough since I’ve played this game that I’m going to need all the help I can get.
So crossing the bridge, I end up in the moat, and my first death. Probably one of many dozens that I?ll encounter along the way.
Restarting my game, I navigate across the bridge successfully this time around and I make my way into the castle and talk with the king. It seems Daventry had 3 magic items – a mirror, a shield, and a chest – that helped keep it safe and prosperous. King Edward lost them through shady deals and if I can find them I will be appointed his heir.
Leaving the castle I wander about the countryside. I find a shack, which seems to have the kingdom?s only other human residents so far, and they are dirt poor. Just sitting at the empty table and waving their arms around madly when I talk with them. They are hungry, or so they say.
With a bit more traveling, I run into a ton of great treasure just laying about the kingdom. Graham finds an elf who just gives him a magic ring, a fairy who blesses him for being nice, a dagger, a golden egg, a four leaf clover, a carrot (maybe I should clue the woodcutter into the field of carrots behind the castle…), a bag of diamonds, and my favorite, a never-ending bowl of stew just sitting on the ground in the woods. What’s up with Daventry anyways? Why is this laying about? The king could get back to his prosperity if he just took a walk through his countryside picking up the things that must be garbage in this magical place.
Of course I run into lots of things to kill Graham as well. A witch. A wolf. A wizard. A troll blocks my way on a bridge. Graham also drowned while taking a quick dip in a lake, because I didn’t type swim fast enough. I’ve learned to travel on the edges of the screens just in case something pops up to try and kill me. That and lots and lots of saving.
The graphics are very dated. Sometimes you wonder what you are really looking at. It’s a battle trying to find out exactly what you need to type to actually look, or take anything on a screen. Still it?s impressive when you think this is 20+ years old and state of the art at the time. Take a look at the tree above. I thought they were pine cones at first, but a simple “take nut” rewarded me with a nut. Eating it also yielded me a gold nugget as well. I’m starting to like this place. What else might be lying around once I take over?
I took my magic bowl of stew to the woodcutter as he seemed hungry. If he couldn’t be bothered to pick a few carrots, why not bring the food to him! With some energetic arm waving, he and his wife were hungry no more and Graham was able to take their fiddle in thanks and play them a jig, and I’m also rewarded with more points!
After a bit more exploration of the countryside, I think it’s about time to get down to figuring out how to acquire the 3 magic items. Maybe figuring out how to get into the door in the mountain would be a good first step?
Time played: 1:03 hours
Deaths: 7
Score: 51 of 158 (Sweet, almost 1/3 of the way there!)